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1. The way to kill insta jumps! - in Player Features and Ideas Discussion [original thread]
Edited by: Karhig Duruckhai on 10/06/2004 06:31:22 Edited by: Karhig Duruckhai on 10/06/2004 06:31:04 I assume be warp disruptors you mean mobile warp disruptors. In that case, several problems... Mobile warp disruptors don't pull peop...
- by Karhig Duruckhai - at 2004.06.10 06:29:00
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2. Automatic bounty - in Player Features and Ideas Discussion [original thread]
Sounds like a nice idea to me. I believe bounties (rewards) are offered by authorities in RL to those who can provide details that lead to an arrest. I particularly like the idea that you can't set a new bounty till a new act of aggression is perf...
- by Karhig Duruckhai - at 2004.05.25 17:36:00
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3. Anti-frigate battleship weaponry - in Player Features and Ideas Discussion [original thread]
Or use drones. Battleships all have enough drone space for a minimum of 6 heavy drones (I think). Theres your anti-frigate weapon system, and they're fantastically effective, so no worries there. Battleships don't need to be more powerful, they ju...
- by Karhig Duruckhai - at 2004.05.25 17:30:00
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4. Patrick Moore... - in Player Features and Ideas Discussion [original thread]
If you notice though, every system has an awful lot of background illumination to it. Might just be there to look pretty, or there might be a second star lurking in there somewhere. regards,
- by Karhig Duruckhai - at 2004.05.03 12:26:00
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5. Cruise with MWD/Warp tech - in Player Features and Ideas Discussion [original thread]
You might like to see it, but its not going to happen. regards,
- by Karhig Duruckhai - at 2004.05.03 12:20:00
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6. Gang using highest standing when refining - in Player Features and Ideas Discussion [original thread]
What the guy above said. On top of this I'm going to bring up the very contentious point that gang bonus are for combat, not for mining. If you want to get the best deal from your refining you should work out who has the best refine skills and sta...
- by Karhig Duruckhai - at 2004.04.30 01:32:00
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7. Waypoint System - Small Gripe - in Player Features and Ideas Discussion [original thread]
Yeah, that would be nice for round trips. I'd assume that it would only require quite a small change (don't know, it just sounds not ver complicated). Perhaps someone will spot this and spend the time to make it happen. ... I doubt it though, so...
- by Karhig Duruckhai - at 2004.04.26 22:50:00
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8. Map Options/Inability to sneak - in Player Features and Ideas Discussion [original thread]
Edited by: Karhig Duruckhai on 25/04/2004 14:12:20 I havent read all the posts, as they all seam to be in support so I have no-one to beat down. Lots of good ideas to be considered. Most of them are just variations to implementation though, I ...
- by Karhig Duruckhai - at 2004.04.25 14:10:00
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9. Get rid of the local channel - in Player Features and Ideas Discussion [original thread]
Originally by: Darken Two I gotta agree with Mr nStuff here . Totally dumb idea thats been recycled from previous similar dumb ideas. If you cant see whos in a system people would just stop going to low sec systems. Can you imagine an indy...
- by Karhig Duruckhai - at 2004.04.25 13:56:00
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10. Graphics Suggestions: Make Engine Exhaust Look Like in the Trailers - in Player Features and Ideas Discussion [original thread]
Edited by: Karhig Duruckhai on 06/04/2004 00:07:24 Your not a physics teacher are you? But I know what you mean about the graphics. I think another problem with the graphics is that your always looking at a ship from a distance that has th...
- by Karhig Duruckhai - at 2004.04.06 00:03:00
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11. Battleships ruin PVP! Here is why! - in Player Features and Ideas Discussion [original thread]
FileCop: thats a little short sighted, and a little selfish. I'm not about to answer the question of how to balance the game, its a huge question that I couldn't answer if I tried. However, the suggestion that the game should simply be adapted for...
- by Karhig Duruckhai - at 2004.04.05 23:48:00
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12. I wish autoscan had a column for a ship size icon - in Player Features and Ideas Discussion [original thread]
ok, your problem is your relying on the auto-scanner. Click on range, stick something sensible in like 500km and click scan. This will return the type and name of every object within 500km of you. Its not as easy as the auto scanner, and its not...
- by Karhig Duruckhai - at 2004.04.05 12:40:00
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13. Mac OS X Version? - in Player Features and Ideas Discussion [original thread]
I think shifting EVE over to the Mac would be rather difficult. Its a completly different architecture, and I don't think Mac's support Direct X do they? If they don't, it would require a complete recode to accomodate Mac users, and also require s...
- by Karhig Duruckhai - at 2004.03.24 14:43:00
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14. What is CCP Doing to fix PvP? - in Player Features and Ideas Discussion [original thread]
I think perhaps why nobody has replied to your post is that you haven't specified what you think the problem with combat is. You've merrily complained that it needs improvement, but havent said whats wrong with it. Maybe if you tell us what you t...
- by Karhig Duruckhai - at 2004.03.24 14:35:00
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15. more frigates - in Player Features and Ideas Discussion [original thread]
There are, I believe, 6 new frigates coming for each race, 2 recon/black ops, 2 Gunships and 2 bombers. However, each is based on the hull of a previous frigate, like the interceptors are, so dont expect vastly different models, sorry. regards,
- by Karhig Duruckhai - at 2004.03.23 01:33:00
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16. To prevent the Players that using Drones for making Lag and camping: - in Player Features and Ideas Discussion [original thread]
Actually, although lag is, imo, the major problem with combat in the game, it is still a valid point that you should be able to warp to maybe 100km away from the place you want to go to. The reasons for this are quite simple, how many battles in ...
- by Karhig Duruckhai - at 2003.09.14 16:46:00
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